Description[]
The High Cultist is the leader of an entire town of worshipers dedicated to the Great Old Ones. However, regular human sacrifices to weed out the unworthy have left the town with only a small but highly dedicated population. There is a special sea water well in the town where women are encouraged to submerge themselves in the hope of being impregnated by a Great Old One. This never happens, but many women find themselves taken by a Deep One instead. The offspring of such a union will be a hideous fish-like humanoid instead of the noble Starchild everyone hopes for. These half-human hybrids are highly devoted to the cause and will help the cultists spread the influence of the Great Old Ones. The cultists build similar sea water wells in all coastal settlements they conquer and subject the population to their rites, thus gaining the services of the resulting hybrids as soldiers for the High Cultist's armies or as a defensive force for the settlement.
The High Cultist needs to conquer more settlements to gain sacrifices. They are needed to summon Deep Ones from the depths of the sea and convince them to support the High Cultist's cause. Summoning rituals are always risky and a successful cultist never summons anything that he cannot also kill if things go awry.
Even though his service to the Great Old Ones has changed him, the High Cultist is ultimately human by nature and unable to grasp that which is required to perform the most difficult rituals. To gain access to such magic, the High Cultist must summon an Old One to continue into the realms where he himself cannot go. Starspawn can use astrology to divine the location of enemies and to open pathways for powerful Horrors to attack them. The Queen of the Deep is an Old One who can summon entire armies from the deep.
Abilities:
- Gains hybrids from all coastal settlements.
- Cultists collect sacrifices from hamlets, villages and larger settlements.
- Cultists can use sacrifices to perform rituals.
- Cultists are are easy to replace as new ones join frequently.
Starting Resources[]
Units
Territory
- 1 Deserted Port
- 1 Farm
Recruitment List[]
Basic Recruitment[]
Image | # | Name | Notes | ||
---|---|---|---|---|---|
5 | Archers | 50 | |||
1 | Catapult | 25 | 50 | ||
5 | Crossbowmen | 50 | 5 | ||
5 | Heavy Infantries | 50 | 25 | ||
1 | Ship | 10 | 25 | Requires a Port | |
5 | Spearmen | 50 | |||
5 | Swordsmen | 50 | 10 |
Special Recruitment[]
Image | # | Name | Notes | ||
---|---|---|---|---|---|
1 | Assassin | special | Leader | ||
1 | Captain | 40 + d10 | Leader | ||
1 | Scout | 15 + d10 |
In addition to these units, the High Cultist will receive special recruitment offers from the Wizard Offers list if he owns a library.
Summons[]
Image | # | Name | Ritual | Notes |
---|---|---|---|---|
d2 | Anglers of the Depths | Ceremony in the Deep | ||
d3+1 | Anglers of the Depths | Greater Ceremony in the Deep | Mass Summoning⁶ | |
d4+1 | Angler Spawns | Ceremony in the Deep | ||
3d6 | Angler Spawns | Greater Ceremony in the Deep | Mass Summoning⁶ | |
1 | Basalt King | Contact Old Ones | Leader | |
1 | Basalt King | Deep Rising | Leader, Mass Summoning⁵ | |
1 | Basalt Queen | Contact Old Ones | Leader | |
3d6 | Deep One Warriors | Call Army of the Deep | Mass Summoning³ | |
2d4 | Deep One Warriors | Call Warriors of the Deep | ||
4d6 | Deep One Warriors | Deep Rising | Mass Summoning⁵ | |
5d6 | Deep Ones | Call Army of the Deep | Mass Summoning⁴ | |
d5 | Deep Ones | Call of the Deep | ||
d3 | Elder Things | Call Elder Beings | ||
1 | Elder Thing | Contact Elder Being | ||
d3 | Formless Spawns | Call Elder Beings | ||
1 | Formless Spawn | Contact Elder Being | ||
1 | Hybrid Cultist | Call of the Deep | Leader, Promotes to Star Child | |
1 | Kraken | Ceremony in the Deep | ||
1 | Monster of the Deep | Ceremony in the Deep | Stupid | |
4d6 | Pillars of the Depths | Deep Rising | ||
d4+1 | Pillars of the Depths | Greater Ceremony in the Deep | ||
1 | Shambler Prince | Call Army of the Deep | Leader, Mass Summoning² | |
1 | Shambler Prince | Call Warriors of the Deep | Leader | |
3d6 | Shamblers | Call Army of the Deep | ||
d4 | Shamblers | Call Army of the Deep | Mass Summoning⁴ | |
d2 | Shamblers | Call of the Deep | ||
1 | Star Oak | Contact Elder Being | Stationary | |
d3 | Star Oaks | Call Elder Beings | Stationary | |
1 | Starspawn | Contact Old Ones | Leader, Promotes to Elder Starspawn | |
2d5 | Strange Things | Call Elder Beings | Stationary | |
d4 | Strange Things | Contact Elder Being | Stationary | |
1 | Void Lord | Contact Old Ones | Leader | |
2d5 | War Shamblers | Call Army of the Deep | Mass Summoning² | |
d4 | War Shamblers | Call Army of the Deep | Mass Summoning³ | |
d3+1 | War Shamblers | Call Warriors of the Deep | ||
2d6 | War Shamblers | Deep Rising | Mass Summoning⁵ | |
1 | Yithian | Contact Elder Being | ||
1 | Yithian Sage | Call Elder Beings | Leader | |
1 | Yithian Sage | Contact Old Ones | Leader, Mass Summoning¹ | |
d3 | Yithians | Call Elder Beings | ||
d4 | Yithians | Contact Old Ones | Mass Summoning¹ |
Spawns[]
Image | # | Name | Spawned by | Notes |
---|---|---|---|---|
? | Hybrid Fishermen | Controlled Coastal Settlements | ||
? | Hybrid Soldiers | Controlled Coastal Settlements | ||
? | Hybrid Spearmen | Controlled Coastal Settlements | ||
? | Insane Fishermen | Controlled Coastal Settlements |
All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).